Re: Input Required: Fleet Timeline
Posted: Tue May 01, 2012 12:11 am
I am opposed to altering the timeline.
There are a number of factors you aren't taking into consideration.
1) The time it takes to go between destinations, which can sometimes take weeks, is never taken into account. (Granted, I don't want to be in transit for a week real time in my sim).
2) The fact that a lot of time is spent patrolling areas where NOTHING HAPPENS. Like the TV series, we don't deal with the boring stuff, just the high points.
3) It's a LOT easier to remember that you move the year ahead one every January 1. A lot of people would forget if they moved ahead LAST January or not. This is a nuisance factor. It's more of a nuisance to follow the 2:1 rule.
4) We fudge on so much in simming anyway. Promotions. Conflict resolutions. Missions. None of it is in real time. Keep it simple. Leave it as it is.
5) Why open up this particular can of worms? As has been voiced here already, this is going to cause a lot more trouble than it's worth and cause a lot of hard feelings. You want to unite the fleet, not divide it.
6) What happens if half the fleet goes with the 2:1 and have does not? Do you force the other half to comply? Do you run the fleet in two different timelines? Three years down the road, they'll be six years apart. In five they'll be ten. The fleet will be running on two separate clocks and get farther apart each year.
7) If it ain't broke, don't fix it.
Leave it as it is. If individual COs feel this is a big deal, they can fudge things themselves. Don't change what's already working because you think we need to have more missions per sim year. Don't make it fleet policy.
Charlie
There are a number of factors you aren't taking into consideration.
1) The time it takes to go between destinations, which can sometimes take weeks, is never taken into account. (Granted, I don't want to be in transit for a week real time in my sim).
2) The fact that a lot of time is spent patrolling areas where NOTHING HAPPENS. Like the TV series, we don't deal with the boring stuff, just the high points.
3) It's a LOT easier to remember that you move the year ahead one every January 1. A lot of people would forget if they moved ahead LAST January or not. This is a nuisance factor. It's more of a nuisance to follow the 2:1 rule.
4) We fudge on so much in simming anyway. Promotions. Conflict resolutions. Missions. None of it is in real time. Keep it simple. Leave it as it is.
5) Why open up this particular can of worms? As has been voiced here already, this is going to cause a lot more trouble than it's worth and cause a lot of hard feelings. You want to unite the fleet, not divide it.
6) What happens if half the fleet goes with the 2:1 and have does not? Do you force the other half to comply? Do you run the fleet in two different timelines? Three years down the road, they'll be six years apart. In five they'll be ten. The fleet will be running on two separate clocks and get farther apart each year.
7) If it ain't broke, don't fix it.
Leave it as it is. If individual COs feel this is a big deal, they can fudge things themselves. Don't change what's already working because you think we need to have more missions per sim year. Don't make it fleet policy.
Charlie