New Orleans Class
Moderator: Clement
New Orleans Class
This one is already in the ShipDB because it doesn't have a CO Yet, but is being posted for comment and revision since it's a new Class. This class will be up for comment for at least a week, but no longer than 2 weeks. Anyone is free to comment.
New Tech Included:
Razor Interceptors
Type 15 Shuttlepod
Bolt On Torpedo Cannon
New Orleans Class Starship
Category: Frigate
Expected Duration: 100 years
Time Between Resupply: 3 years
Time Between Refit: 5 years
Personnel
Officers: 53
Enlisted Crew: 165
Marines: 32
Passengers: 35
Maximum (Evacuation) Capacity: 314
Speed
Cruising Velocity: Warp 6
Maximum Velocity: Warp 8.3
Emergency Velocity: Warp 9 (for 8 hours)
Dimensions
Length: 350 metres
Width: 290 metres
Height: 75 metres
Decks: 18
Auxiliary Craft
Shuttlebays: 1
Fighterss
Razor Interceptor: 2
Runabouts
Argo Transport: 1
Shuttles
Type 10 Shuttle: 1
Type 15 Shuttle: 1
Type 8 Shuttle: 2
Type 9 Shuttle: 2
Armament
Defensive Systems
Structural Integrity Field
Phasers
Type IX Array: 5
Shielding Systems
Auto-Modulating Shielding System
Metaphasic Shielding System
Standard Shielding System
Torpedoes
Bolt On Torpedo Cannon: 3
Photon Torpedoes: 200
Quantum Torpedoes: 150
Burst-Fire Torpedo Launcher
Photon Torpedoes: 20
Tri-Cobalt Device: 3
Deck Listing:
Deck Description
1 Bridge, Ready Room, Conference Room
2 Senior Officers Quarters, Communications Array
3 Junior Officers' Quarters, Shuttle Bay, Primary Sensor Array, Officer's Mess
4 Crew Quarters, Holodecks 1 & 2, Main Computer Core (Level 1), Upper Torpedo Cannon Access
5 Crew Quarters, Holodecks 3 & 4, Main Computer Core (Level 2), Phaser Control
6 Crew Quarters, Main Computer Core (Level 3), Crew Mess, Transporter Rooms 1-3
7 Sickbay, Marine Barracks, Marin HQ, Saucer Impulse Engines, Fusion Reactors 1 & 2, Forward Lounge, Gym
8 Main Armoury, Security, Brig, Docking Ports, Cargo bays 1-2
9 Hydroponics, Biological Laboratories, Diplomatic Reception Room, VIP/Guest Quarters
10 Science Complex, Stellar Cartography, Environmental Support, Aft Lounge
11 Main Impulse Engine, Fusion Reactors 3 & 4, Deuterium Storage, Deuterium Storage, Secondary Computer Core (Upper Level), Cargo Bay 3
12 Deuterium Injection Assembly, Secondary Computer Core (Lower Level), Auxiliary Deflector Control
13 Aft Torpedo Launcher, Forward Tractor Beam Emitters, Main Deflector Sub-systems
14 Reaction Control Chamber, Main Engineering, Lateral Sensors, Structural Integrity Field Generators
15 Lower Engineering, Main Navigational Deflector, Internal Defense Field Generators
16 Engineering Labs, Secondary Sensor Array, Cargo Bays 4-8, Cargo Transporters (2)
17 Aft Tractor Beam Emitter, Anti-Matter Generator, Anti-Matter Storage, Anti-Matter Injectors, Warp Core Ejection Hatch
18 Auxiliary Life Support, Lower Torpedo Cannon Access, Torpedo Cannon
New Tech Included:
Razor Interceptors
Type 15 Shuttlepod
Bolt On Torpedo Cannon
New Orleans Class Starship
Category: Frigate
Expected Duration: 100 years
Time Between Resupply: 3 years
Time Between Refit: 5 years
Personnel
Officers: 53
Enlisted Crew: 165
Marines: 32
Passengers: 35
Maximum (Evacuation) Capacity: 314
Speed
Cruising Velocity: Warp 6
Maximum Velocity: Warp 8.3
Emergency Velocity: Warp 9 (for 8 hours)
Dimensions
Length: 350 metres
Width: 290 metres
Height: 75 metres
Decks: 18
Auxiliary Craft
Shuttlebays: 1
Fighterss
Razor Interceptor: 2
Runabouts
Argo Transport: 1
Shuttles
Type 10 Shuttle: 1
Type 15 Shuttle: 1
Type 8 Shuttle: 2
Type 9 Shuttle: 2
Armament
Defensive Systems
Structural Integrity Field
Phasers
Type IX Array: 5
Shielding Systems
Auto-Modulating Shielding System
Metaphasic Shielding System
Standard Shielding System
Torpedoes
Bolt On Torpedo Cannon: 3
Photon Torpedoes: 200
Quantum Torpedoes: 150
Burst-Fire Torpedo Launcher
Photon Torpedoes: 20
Tri-Cobalt Device: 3
Deck Listing:
Deck Description
1 Bridge, Ready Room, Conference Room
2 Senior Officers Quarters, Communications Array
3 Junior Officers' Quarters, Shuttle Bay, Primary Sensor Array, Officer's Mess
4 Crew Quarters, Holodecks 1 & 2, Main Computer Core (Level 1), Upper Torpedo Cannon Access
5 Crew Quarters, Holodecks 3 & 4, Main Computer Core (Level 2), Phaser Control
6 Crew Quarters, Main Computer Core (Level 3), Crew Mess, Transporter Rooms 1-3
7 Sickbay, Marine Barracks, Marin HQ, Saucer Impulse Engines, Fusion Reactors 1 & 2, Forward Lounge, Gym
8 Main Armoury, Security, Brig, Docking Ports, Cargo bays 1-2
9 Hydroponics, Biological Laboratories, Diplomatic Reception Room, VIP/Guest Quarters
10 Science Complex, Stellar Cartography, Environmental Support, Aft Lounge
11 Main Impulse Engine, Fusion Reactors 3 & 4, Deuterium Storage, Deuterium Storage, Secondary Computer Core (Upper Level), Cargo Bay 3
12 Deuterium Injection Assembly, Secondary Computer Core (Lower Level), Auxiliary Deflector Control
13 Aft Torpedo Launcher, Forward Tractor Beam Emitters, Main Deflector Sub-systems
14 Reaction Control Chamber, Main Engineering, Lateral Sensors, Structural Integrity Field Generators
15 Lower Engineering, Main Navigational Deflector, Internal Defense Field Generators
16 Engineering Labs, Secondary Sensor Array, Cargo Bays 4-8, Cargo Transporters (2)
17 Aft Tractor Beam Emitter, Anti-Matter Generator, Anti-Matter Storage, Anti-Matter Injectors, Warp Core Ejection Hatch
18 Auxiliary Life Support, Lower Torpedo Cannon Access, Torpedo Cannon
nnn >^o.o^< nnn
-
- Crewman
- Posts: 55
- Joined: Sat Feb 06, 2010 1:27 pm
Re: New Orleans Class
Not a bad ship. Over armed maybe?
Re: New Orleans Class
Well, it's a Frigate... It has to be armed enough to do it's job... In addition, this version is actually toned down to what one fleet has on it...
nnn >^o.o^< nnn
Re: New Orleans Class
I believe when I wrote my application as well, I reduced the speed on the frigate vessel. Speed vs Size vs Density are proportional. You're not going to see a sumo wrestler doing a triathlon after all.
Good work Kitty!
Good work Kitty!
-
- Crewman
- Posts: 55
- Joined: Sat Feb 06, 2010 1:27 pm
Re: New Orleans Class
Toned down ... makes you wonder what other fleets are using nowadays.
Re: New Orleans Class
Judging from the specs used by Horizon and Obsidian, practically the same.
Re: New Orleans Class
How about a speed drop from...
6/9.2/9.4
to
6/8/8.6
Would that be acceptable? Too much? Too little?
Todd
6/9.2/9.4
to
6/8/8.6
Would that be acceptable? Too much? Too little?
Todd
nnn >^o.o^< nnn
-
- Crewman
- Posts: 55
- Joined: Sat Feb 06, 2010 1:27 pm
Re: New Orleans Class
Perfect. It's just what a frigate needs. After all, frigates in naval terms are supposed to travel with battleships, as to easily get around to where battleships can't maneuvre to. So I like this so far.
Re: New Orleans Class
What about a bit closer to 9 for emergency velocity? Since it's only for 8 hours anyway, I think that would be a sensible speed for responding to urgent calls/retreats/whatever situation it is used in.
-
- Crewman
- Posts: 55
- Joined: Sat Feb 06, 2010 1:27 pm
Re: New Orleans Class
Agreed, with a few modifications, favorable conditions, an incentive and a creative engineer I think that the ship might even be able to push 9.1 for emergency velocity. I wonder what the consequences of such actions might be