Intrepid Class
Moderator: Clement
Intrepid Class
The Intrepid is the ship class from Voyager, HOWEVER, Voyager herself was highly modified from the original, and most of the class sources out there are polluted with the "Magic Tech" and items that were added for simple survival that voyager possessed. This is a best estimate of what the Intrepid Class proper should look like.
This Class will be posted for comments for at least 1 week, and will remain up for comment for no longer than 2 weeks. During this time you are free to comment on the specs and deck listings and we'll work to come to agreeable specifications.
New Tech: None
Intrepid Class Starship
Category: Light Explorer
Intrepid
Expected Duration: 100 years
Time Between Resupply: 2 years
Time Between Refit: 4 years
Personnel
Officers: 35
Enlisted Crew: 120
Marines: 0
Passengers: 40
Speed
Cruising Velocity: Warp 8
Maximum Velocity: Warp 9.5
Emergency Velocity: Warp 9.975 (for 12 hours)
Dimensions
Length: 343 meters
Width: 133 meters
Height: 66 meters
Decks: 15
Auxiliary Craft
Shuttlebays: 2
Runabouts
AeroWing Runabout: 1
Delta Flyer Runabout: 1
Shuttles
Type 8 Shuttle: 2
Type 9 Shuttle: 3
Armament
Defensive Systems
Ablative Armor
Phasers
Type IX Array: 12
Shielding Systems
Auto-Modulating Shields
Metaphasic Shielding
Standard Shielding System
Torpedoes
Pulse-Fire Torpedo Launcher: 4
Photon Torpedoes: 30
Quantum Torpedoes: 20
Tri-Cobalt Device: 3
This ship has atmospheric landing capability
Deck Listing:
Deck Description
Deck 1: Main Bridge, Captain’s Ready Room, Officer’s Briefing Room, Multi-use offices, Aft Bridge Airlock, and Upper Sensor Platform
Deck 2: Officer's Mess, Senior Officers and VIP Quarters, Executive Officer’s Office Labs and Storage, Upper Sensor Platform Subsystems, Captain's Mess
Deck 3: Captain's Quarters, Officers' Quarters, and VIP Quarters, Equipment Storage, Torpedo Loading Maintenance, Testing Isolation Chamber, and Turbolift Maintenance.
Deck 4: Crew quarters, Transporters Rooms 1-3, Aft Photon Torpedo Launchers, Phaser Maintenance, Forward Sensor Pallet Subsystems
Deck 5: Sickbay, Chief Medical Officer's Office, Counselor's Office, Crew Quarters, Library, Holodecks 1-2, Sensor Gear, Science Labs
Deck 6: Crew Quarters, Non-Specific Science Labs, Aux Deflector Control, Aux Computer Core, Consumables Resupply Connectors, Gym
Deck 7: Aux. Computer Core, Upper Cargo Bays 1 & 2, Labs, Escape Pod Access, RCS Thruster Access, Deuterium Tankage, Warp Engine Core Injector Access
Deck 8: Astrometrics, Chief Science Officer’s Office, Docking Ports, Lower Cargo Bays 1 & 2, Deuterium Tankage, Upper Premix Chamber, Aft Work Pod Storage
Deck 9: Cargo Loading Doors, Aerowing Shuttle Dock, and Labs, Upper Aerowing Shuttle Dock
Deck 10: Main Shuttlebay, Shuttlebay Storage, Flight Control Center, Aft EV Access Airlock, Upper Main Computer Core, Upper Warp Core, Forward Photon Torpedo Launchers, Reserve Warp Engine Core, Main Navigational Deflector
Deck 11: Main Engineering, Engineer's Office, Aft Lounge, Upper Warp Core Mixing Chamber, Auxiliary Warp Engine, Lower Main Computer Core, Main Navigational Deflector
Deck 12: Environmental Control, Antimatter Tankage, Main Deflector Control Systems, Lower Warp Core
Deck 13: Lowest Warp Core, Labs
Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Ground Hover Footpad Systems, Warp Core Ejection Hatch
Deck 15: Antimatter Loading Port, Forward Tractor Beam Emitter, Tractor Beam Subsystems, Plasma Relay Control Rooms, and Ground Hover Footpads
This Class will be posted for comments for at least 1 week, and will remain up for comment for no longer than 2 weeks. During this time you are free to comment on the specs and deck listings and we'll work to come to agreeable specifications.
New Tech: None
Intrepid Class Starship
Category: Light Explorer
Intrepid
Expected Duration: 100 years
Time Between Resupply: 2 years
Time Between Refit: 4 years
Personnel
Officers: 35
Enlisted Crew: 120
Marines: 0
Passengers: 40
Speed
Cruising Velocity: Warp 8
Maximum Velocity: Warp 9.5
Emergency Velocity: Warp 9.975 (for 12 hours)
Dimensions
Length: 343 meters
Width: 133 meters
Height: 66 meters
Decks: 15
Auxiliary Craft
Shuttlebays: 2
Runabouts
AeroWing Runabout: 1
Delta Flyer Runabout: 1
Shuttles
Type 8 Shuttle: 2
Type 9 Shuttle: 3
Armament
Defensive Systems
Ablative Armor
Phasers
Type IX Array: 12
Shielding Systems
Auto-Modulating Shields
Metaphasic Shielding
Standard Shielding System
Torpedoes
Pulse-Fire Torpedo Launcher: 4
Photon Torpedoes: 30
Quantum Torpedoes: 20
Tri-Cobalt Device: 3
This ship has atmospheric landing capability
Deck Listing:
Deck Description
Deck 1: Main Bridge, Captain’s Ready Room, Officer’s Briefing Room, Multi-use offices, Aft Bridge Airlock, and Upper Sensor Platform
Deck 2: Officer's Mess, Senior Officers and VIP Quarters, Executive Officer’s Office Labs and Storage, Upper Sensor Platform Subsystems, Captain's Mess
Deck 3: Captain's Quarters, Officers' Quarters, and VIP Quarters, Equipment Storage, Torpedo Loading Maintenance, Testing Isolation Chamber, and Turbolift Maintenance.
Deck 4: Crew quarters, Transporters Rooms 1-3, Aft Photon Torpedo Launchers, Phaser Maintenance, Forward Sensor Pallet Subsystems
Deck 5: Sickbay, Chief Medical Officer's Office, Counselor's Office, Crew Quarters, Library, Holodecks 1-2, Sensor Gear, Science Labs
Deck 6: Crew Quarters, Non-Specific Science Labs, Aux Deflector Control, Aux Computer Core, Consumables Resupply Connectors, Gym
Deck 7: Aux. Computer Core, Upper Cargo Bays 1 & 2, Labs, Escape Pod Access, RCS Thruster Access, Deuterium Tankage, Warp Engine Core Injector Access
Deck 8: Astrometrics, Chief Science Officer’s Office, Docking Ports, Lower Cargo Bays 1 & 2, Deuterium Tankage, Upper Premix Chamber, Aft Work Pod Storage
Deck 9: Cargo Loading Doors, Aerowing Shuttle Dock, and Labs, Upper Aerowing Shuttle Dock
Deck 10: Main Shuttlebay, Shuttlebay Storage, Flight Control Center, Aft EV Access Airlock, Upper Main Computer Core, Upper Warp Core, Forward Photon Torpedo Launchers, Reserve Warp Engine Core, Main Navigational Deflector
Deck 11: Main Engineering, Engineer's Office, Aft Lounge, Upper Warp Core Mixing Chamber, Auxiliary Warp Engine, Lower Main Computer Core, Main Navigational Deflector
Deck 12: Environmental Control, Antimatter Tankage, Main Deflector Control Systems, Lower Warp Core
Deck 13: Lowest Warp Core, Labs
Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Ground Hover Footpad Systems, Warp Core Ejection Hatch
Deck 15: Antimatter Loading Port, Forward Tractor Beam Emitter, Tractor Beam Subsystems, Plasma Relay Control Rooms, and Ground Hover Footpads
nnn >^o.o^< nnn
Re: Intrepid Class
I am more than happy to have the pretty stuff stripped from the Voyager specs, however the only real non-canon feature I want(ed) is a lounge/ten forward facility.
Pretty please?
With sprinkles?
Pretty please?
With sprinkles?
Re: Intrepid Class
In that case... *thumbs up*
-
- Crewman
- Posts: 55
- Joined: Sat Feb 06, 2010 1:27 pm
Re: Intrepid Class
Can't argue with it, maybe add a bit of "magic tech" to make it something special?
Re: Intrepid Class
I don't know about EW, but I'm fine with having none of the 'magic tech'. The only things that I wanted that were not in the original Voyager specs (ie, Season 1) is the astrometrics lab (which when you think about it, Star Fleet really doesn't have a justifiable reason to remove such a valuable resource as compared to the Borg modifications); and my crew lounge as I do have civilian playing characters on my sim.
- Mikoto Misaka
- Crewman
- Posts: 55
- Joined: Sun Oct 11, 2009 12:55 pm
Re: Intrepid Class
Yeah all fine with me. Just thought i'd point out a few other things that you've missed.
1. The Intrepids can only hold warp 9.975 for 12 hours.
2. The Chief Science Officers office really should be on the same deck as the Science Labs themselves (Just makes no sense, being 2 decks down)
3. Upper Engineering is on deck 10, and Lower Engineering is on Deck 11.
4. Captains Quarters is on Deck 3 as well as other senior officers quarters.
5. Warp core ejection hatch? Why is that on deck 14 and not 15. Deck 15 is the keel of the ship, it needs to be a deck down really.
6. Shuttlebay 1 (Areowing flyer) is actually on deck 10, underneath the saucer.
7. Operations center?? Whats this??
8. We don't need a communications center, communications is routed through OPS and the CONN on the bridge.
9. There isn't any intelligence officer's or departments.
10. Flight control center, we don't need that. We have a console on the bridge for flying.
These are canon things I have spotted out, and they are not Voyager Mods. I know these off the episodes, so I do think some of them need rethinking.
1. The Intrepids can only hold warp 9.975 for 12 hours.
2. The Chief Science Officers office really should be on the same deck as the Science Labs themselves (Just makes no sense, being 2 decks down)
3. Upper Engineering is on deck 10, and Lower Engineering is on Deck 11.
4. Captains Quarters is on Deck 3 as well as other senior officers quarters.
5. Warp core ejection hatch? Why is that on deck 14 and not 15. Deck 15 is the keel of the ship, it needs to be a deck down really.
6. Shuttlebay 1 (Areowing flyer) is actually on deck 10, underneath the saucer.
7. Operations center?? Whats this??
8. We don't need a communications center, communications is routed through OPS and the CONN on the bridge.
9. There isn't any intelligence officer's or departments.
10. Flight control center, we don't need that. We have a console on the bridge for flying.
These are canon things I have spotted out, and they are not Voyager Mods. I know these off the episodes, so I do think some of them need rethinking.
Captain Mikoto Misaka
Commanding Officer
USS Ermiana
Commanding Officer
USS Ermiana
Re: Intrepid Class
Edited the specs, you logged before I could talk to you about the ejection system, but it appeared to eject from very near the front of the main engineering section, above the bottom of the curve of that part...
Todd
Todd
nnn >^o.o^< nnn
-
- Crewman
- Posts: 55
- Joined: Sat Feb 06, 2010 1:27 pm
Re: Intrepid Class
An operations center is an administration center. A team of people who apply the captains domestic orders, like personnel, general engineering tasks...just management I believe.