PROPOSED Hazard Team
Posted: Sun Jan 08, 2012 5:33 am
The following items for approval concern the use of Hazard Team personnel and their dedicated equipment. The Hazard team will not be automatically deployed on every ship of these classes. The CO requesting their inclusion must be able to justify the reasoning for requesting their addition to the ship's personnel. Commanding officers of ships of classes not listed below can still request a Hazard team, but greater scrutiny will be used in their request.
Requesting use of a Hazard team should be treated as a deviation request.
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Starfleet Hazard Team
KuroChan Insignia Colour: Black
Classes in Use: Sovereign Class, Intrepid Class, Defiant Class, Wildcat Class.
The Starfleet Hazard Team is a tactical department attached to the Tactical/Security department on a Starship. It is very important to note that the Hazard Team does not replace the Security functionaries on a Starfleet vessel and should not be thought of in the same vein as the Hazard Teams depicted in the Elite Force Video Game series.
The Hazard Team are to be used on hazardous away missions where there is either the possibility of booby traps, hostile crews or hazardous environments. They are not to be deployed in place of marines or as some elite commando squad.
Hazard Team Armour:
Please note that ONLY Hazard Team personnel are trained in the use of this armour and only those who are playing as part of the Hazard Team will be able to utilise it.
The armour that the Hazard Team use is amongst the most advanced in Starfleet. While on active missions, the Hazard Team will wear their armour at all times but during shipboard shifts, they are permitted to wear standard issue Starfleet uniform with a black tunic.
Hazard Team armour resembles a black body suit with moulded rank insignia in the collar bone area and a moulded Starfleet insignia on the chest (please note that this doesn't function as a commbadge, the Hazard Team wear specially fitted earpieces to allow them to operate as silently as possible). The armour is incredibly light and fits the body closely, able to deflect and absorb certain types of blasts, chemicals etc.
The armour's collar area allows for the rapid deployment of a helmet which clips tightly to the neckpiece of the armour forming a fully sealed, nimble EV suit. The armour also boasts a heat-reactive inner lining which can keep the wearer warm or cool depending on the needs of the user. This can be manually controlled by a small control panel on the right shoulder of the armour.
In addition, the armour boasts a series of benefits to the wearer, such as a number of transport pattern enhancers built directly into the suit which gives the wearer a transport signal which is almost three times as strong as those wearing standard uniforms. In addition, two of these pattern enhancers can be removed from each set of armour and applied to another in the form of a small circular disc. This is particularly effective in rescue situations.
The armour boasts an inbuilt Type XI tricorder which can alert the user to proximity threats or anomalous readings through a series of auditory inputs through the Hazard Team earpiece. This tricorder forms part of the wristplate of the armour and extents horizontally up the arm instead of perpendicular. It can also be removed for handheld use but early field tests of the system suggest that it is simpler to leave it attached during the course of a mission given its direct link to the suit's internal circuitry.
Requesting use of a Hazard team should be treated as a deviation request.
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Starfleet Hazard Team
KuroChan Insignia Colour: Black
Classes in Use: Sovereign Class, Intrepid Class, Defiant Class, Wildcat Class.
The Starfleet Hazard Team is a tactical department attached to the Tactical/Security department on a Starship. It is very important to note that the Hazard Team does not replace the Security functionaries on a Starfleet vessel and should not be thought of in the same vein as the Hazard Teams depicted in the Elite Force Video Game series.
The Hazard Team are to be used on hazardous away missions where there is either the possibility of booby traps, hostile crews or hazardous environments. They are not to be deployed in place of marines or as some elite commando squad.
Hazard Team Armour:
Please note that ONLY Hazard Team personnel are trained in the use of this armour and only those who are playing as part of the Hazard Team will be able to utilise it.
The armour that the Hazard Team use is amongst the most advanced in Starfleet. While on active missions, the Hazard Team will wear their armour at all times but during shipboard shifts, they are permitted to wear standard issue Starfleet uniform with a black tunic.
Hazard Team armour resembles a black body suit with moulded rank insignia in the collar bone area and a moulded Starfleet insignia on the chest (please note that this doesn't function as a commbadge, the Hazard Team wear specially fitted earpieces to allow them to operate as silently as possible). The armour is incredibly light and fits the body closely, able to deflect and absorb certain types of blasts, chemicals etc.
The armour's collar area allows for the rapid deployment of a helmet which clips tightly to the neckpiece of the armour forming a fully sealed, nimble EV suit. The armour also boasts a heat-reactive inner lining which can keep the wearer warm or cool depending on the needs of the user. This can be manually controlled by a small control panel on the right shoulder of the armour.
In addition, the armour boasts a series of benefits to the wearer, such as a number of transport pattern enhancers built directly into the suit which gives the wearer a transport signal which is almost three times as strong as those wearing standard uniforms. In addition, two of these pattern enhancers can be removed from each set of armour and applied to another in the form of a small circular disc. This is particularly effective in rescue situations.
The armour boasts an inbuilt Type XI tricorder which can alert the user to proximity threats or anomalous readings through a series of auditory inputs through the Hazard Team earpiece. This tricorder forms part of the wristplate of the armour and extents horizontally up the arm instead of perpendicular. It can also be removed for handheld use but early field tests of the system suggest that it is simpler to leave it attached during the course of a mission given its direct link to the suit's internal circuitry.