Nebula Class

Archived discussions of all specifications which have been approved and put into use by the Research & Development Department

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Blackcat
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Nebula Class

Post by Blackcat » Mon May 10, 2010 4:00 am

This Class will be posted for comments for at least 1 week, and will remain up for comment for no longer than 2 weeks. During this time you are free to comment on the specs and deck listings and we'll work to come to agreeable specifications.

New Tech: None

Nebula Class Starship
Category: Heavy Cruiser

Nebula

Expected Duration: 110 years
Time Between Resupply: 3 years
Time Between Refit: 6 years

Personnel
Officers: 170
Enlisted Crew: 610
Marines: 96
Passengers: 100
Maximum (Evacuation) Capacity: 8000

Speed
Cruising Velocity: Warp 6
Maximum Velocity: Warp 9.1
Emergency Velocity: Warp 9.8 (for 12 hours)

Dimensions
Length: 442 metres
Width: 470 metres
Height: 130 metres
Decks: 30

Auxiliary Craft
Shuttlebays: 2
Fighters
Scorpion Mk II Fighter: 2
Razor Interceptor: 4
Runabouts
Aerowing: 1
Danube Runabout: 2
Delta Flyer Runabout: 1
Talon Scout: 1
Shuttles
Hunley Shuttle: 1
Type 11 Shuttle: 2
Type 8 Shuttle: 5
Type 9 Shuttle: 2
Transports
Argo Transport: 1
Dragoon Transport: 1

Armament
Defensive Systems
Ablative Armour
Structural Integrity Field
Phasers
Type X Array: 8
Shielding Systems
Auto-Modulating Shields
Metaphasic Shielding
Standard Shielding System
Torpedoes
Burst-Fire Torpedo Launcher: 2
Photon Torpedoes: 230
Quantum Torpedoes: 100
Tri-Cobalt Devices: 4

The Nebula carries a changeable mission pod that can be changed out during a layover at a starbase. The swap-out between pods takes beteeen 72 hours and 3 weeks depending on the types of pods involved. It takes the longest to change between the Sensor Pod and any of the other pod designs due to the difference in pod mounting components.


Pod Specifications

Between missions, Commanding Officers may dock at a starbase and swap their pods for one of the others. By default, new Nebula class vessels come equipped with the tactical pod.

Sensor pod: The majority of the first Nebula-class ships were outfitted with this pod, which greatly extended the ship's sensor range. With this pod the Nebula-class ship is virtually unmatched in regards to sensor capability. Ships with this pod module were routinely assigned to deep-space exploration, hostile border patrols or long-range reconnaissance.

Weapons pod: With the recent Borg invasions and Dominion War, Starfleet quickly mobilized to deploy the weapons pod, which contains 5 forward-facing and 3 aft-facing "pulse" torpedo launchers, and 2 Type X Phaser Arrays. The launchers are fed by an additional 200 photon torpedoes stored in the pod itself. The weapons pod is also equipped with two shield generators (one main, one backup), since it was realized that the pod would be an easy target. The shield generators are the same type used through-out the rest of the ship, and draw power directly from the auxiliary energy reserves during Red Alert situations.

Tactical pod: This is a recent addition to the Nebula-class fleet, and is quickly becoming the default module for all new Nebulas being built. The design combines the scanning capabilities of the sensor pod and the offensive capabilities of the weapons of the weapons pod into one module. There are disadvantages to this design. The tactical pod contains 75 fewer torpedoes (125) and only three torpedo launchers - two forward, one aft - in order to make room for the sensor pallets. Also, the scanners are primarily designed to aid in targeting for the torpedoes and phasers, and as such are not as effective for long-range usage as those of the full-on sensor pod.

Hospital Pod: This pod is not often used, but is kept on hand at major starbases for medical relief missions. THe Hospital Pod contains a full medical facility of starbase size and quality and has the capacity to house nearly 100 medical personnel and up to 600 patients.

Habitation/Colony pod: This pod contains a large number of residential quarters, and is sometimes used on long-term missions, or on missions focusing on populating a colony. Depending on configuration, up to 6,000 people can be ferried in the habitation module. With slight modifications, this module can be configured to act as a troop transport, enabling the ship to carry several thousand troops. This module also contains a dozen dedicated transporters, allowing the roughly 5,000 troops to be beamed out within a relatively short amount of time.

Shuttlebay/Hangar pod: This experimental pod includes a large shuttle hangar with the space to hold a significant quantity of fighters and runabouts. A typical Hangar pod would contain the following:

* 12 Razor Class Interceptors
* 6 Scorpion MkII Fighters
* 12 Viper Fighters
* 7 Runabouts/Transports, various classes (Dragoon count as 2 each)
* 2 Serenity Modular Transports

Deck Listing:

Deck Description
1 - Captain's Ready Room, Main Bridge, Observation Lounge, XO's Office
2 - Junior Officers' Quarters, Environmental System Controls
3 - Junior Officers' Quarters, Flight Control Center, Primary Sensor Array
4 - Main Shuttlebay, Upper Shuttle Maintenance Bay, Shuttlebay Operations
5 - Lower Shuttle Maintenance Bay, VIP Quarters, Primary Communications Array
6 - Transporter Rooms 1-4, Main Science Labs 1-10, CSO's Office
7 - Senior Officers' Quarters, Hydroponics Bay, Auxiliary Deflector Control
8 - Crew Quarters, CO's Quarters, XO's Quarters, VIP Quarters, Banquet Halls
9 - Senior Officers' Quarters, Stellar Cartography, Officers' Mess
10 - Ten Forward Lounge, Fusion Reactors 1-4, Saucer Impulse Engines, Main Computer Core (Level 1)
11 - Holodecks 1-4, Gymnasiums 1 & 2, Security Office, Brig, Armory, Main Computer Core (Level 2)
12 - Main Sickbay, Main Computer Core (Level 3), Secondary Environmental Support
13 - Cargo Bays 1 & 2, Residential Quarters, Primary SIF & IDF Generators
14 - Cargo Bay 3 & 4, Cargo Loading Doors, Residential Quarters
15 - Marine Facilities, Marine Armoury, Maintenance Bay 1
16 - Aerowing Docking Port, Secondary Communications Array
17 - Crew Quarters, Upper Mess Decks, Tactical Sub-systems
18 - Crew Quarters, Auxiliary SIF & IDF Generators, Sensor Maintenance
19 - Crew Quarters, Lateral Sensor Arrays, Secondary Computer Core (Upper Level)
20 - Crew Quarters, Lower Mess, Sensor Sub-systems, Secondary Computer Core (Lower Level)
21 - Holodecks 5 & 6, Main Probe Storage, Arborteum, Aft Lounge
22 - Forward Torpedo Launcher, Torpedo Loading Mechanism, Torpedo Bay, Shuttlebay 2, Shuttle Maintenance
23 - Main Navigational Deflector, Secondary Ship Stores, Storage Bays 1-6
24 - Primary Ship Stores, Science Labs 11-15, Deuterium Storage
25 - Deuterium Storage, Deuterium Injectors, Engineering Labs 1-3, Maintenance Bay 2
26 - Upper Warp Core, Upper Engineering Access, Aft Torpedo Launcher, Torpedo Loading Mechanism, Torpedo Bay, Primary Shield Network Generators, Secondary Probe Storage
27 - Middle Warp Core, Main Engineering, Chief Engineer's Office, Maintenance Bay 3, Maintenance Equipment
28 - Lower Warp Core, Lower Engineering Access, Cargo Bays 5-9, Secondary Shield Network Generators, Forward Tractor Beam Emitter
29 - Antimatter Generator, Antimatter Storage Pods, Machine Shops and Fabrication Centers, Waste Reclamation Systems, Environmental Support Systems
30 - Aft Tractor Beam Emitter, Antimatter Supply Manifold, Antimatter Injectors, Antimatter Loading Hatch, Warp Engine Core Jettison Hatch
Last edited by Blackcat on Sun May 16, 2010 5:27 pm, edited 2 times in total.
Reason: Category Change, Added Serenity as standard
nnn >^o.o^< nnn
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Terris
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Re: Nebula Class

Post by Terris » Mon May 10, 2010 11:32 pm

thumbs up on my end. I like it.
“Your job is to keep holding on, even when you think you can’t”--Captain Janeway

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Blackcat
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Re: Nebula Class

Post by Blackcat » Sun May 16, 2010 3:26 pm

Due to an error on my part, The Nebula will remain up for at least 3 more days because of the conflict between "Exploratory Cruiser" and there being Marines aboard.

The Category has been changed to "Heavy Cruiser".

Todd
nnn >^o.o^< nnn
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