Rules Regarding A Simm in TG1 and TG2

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Rules Regarding A Simm in TG1 and TG2

Postby Confusedfire » Wed May 06, 2015 8:24 pm

What are the rules in this regard? I'm not planning on opening anything in the "everything goes" Task Group, but am curious.

EDIT: Clarification - Having a simm in both.
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Re: Rules Regarding A Simm in TG1 and TG2

Postby Alex » Thu May 07, 2015 2:12 am

The original rule at the creation of TF13 was that a CO was allowed to have to sims as long as the sims were in different task forces and both sims maintain an active status. When we condensed back down to one task force, and split it into two task groups instead, we kept that rule in place. The intention was to encourage people to try sims that were different than the fleet standard, such as other era sims, non-Federation sims, etc., but not limit them from having a more typical sim. Examples are the Highlander and Discovery, Starbase 47 and Astraeus Project, and the Vanguard (previous version) and Renegades. So far no one else has taken on more than one sim.
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Re: Rules Regarding A Simm in TG1 and TG2

Postby Confusedfire » Thu May 07, 2015 2:57 am

Thank you, I would have simply sent this as a Private Message, but I thought that maybe others would benefit from seeing this. With the sudden influx of all these wonderful new ships and such :D
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