What are the rules in this regard? I'm not planning on opening anything in the "everything goes" Task Group, but am curious.
EDIT: Clarification - Having a simm in both.
Rules Regarding A Simm in TG1 and TG2
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- Chief Petty Officer
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Rules Regarding A Simm in TG1 and TG2
Captain Neela Izal
Commanding Officer TF37
Commanding Officer SB-812
"Spot this is down...down is good!"
- LCDR Data
Commanding Officer TF37
Commanding Officer SB-812
"Spot this is down...down is good!"
- LCDR Data
Re: Rules Regarding A Simm in TG1 and TG2
The original rule at the creation of TF13 was that a CO was allowed to have to sims as long as the sims were in different task forces and both sims maintain an active status. When we condensed back down to one task force, and split it into two task groups instead, we kept that rule in place. The intention was to encourage people to try sims that were different than the fleet standard, such as other era sims, non-Federation sims, etc., but not limit them from having a more typical sim. Examples are the Highlander and Discovery, Starbase 47 and Astraeus Project, and the Vanguard (previous version) and Renegades. So far no one else has taken on more than one sim.
Fleet Admiral Emily Quinn
Commanding Officer
11th 'Pegasus' Fleet
Fleet Captain Liarra Von
Commanding Officer
Starbase 332
Commanding Officer
11th 'Pegasus' Fleet
Fleet Captain Liarra Von
Commanding Officer
Starbase 332
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- Chief Petty Officer
- Posts: 201
- Joined: Mon Jul 16, 2012 8:10 pm
Re: Rules Regarding A Simm in TG1 and TG2
Thank you, I would have simply sent this as a Private Message, but I thought that maybe others would benefit from seeing this. With the sudden influx of all these wonderful new ships and such
Captain Neela Izal
Commanding Officer TF37
Commanding Officer SB-812
"Spot this is down...down is good!"
- LCDR Data
Commanding Officer TF37
Commanding Officer SB-812
"Spot this is down...down is good!"
- LCDR Data